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How Metascores Are Calculated
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4 Elements
Stars indicate the most critically-acclaimed games. |
Brothers In Arms: Hell's Highway brings the critically acclaimed squad-based WWII shooter into the next generation of gaming with amazing graphics and sound, new cutting-edge gameplay features and a completely redesigned online component. Delivering on the franchise's compelling story, unrivaled authenticity and intense squad-based action, Brothers In Arms Hell's Highway drops you into Operation Market-Garden, the largest airborne operation of World War II. Lead Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division as they fight to open "Hell's Highway" in a daring bid for a quick end to the war. [Ubisoft]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 93
PC Gamer
Easily one of the most engrossing shooters ever made. [Holiday 2008, p.70]
91
89
87
GameStar
Brothers in Arms: Hell's Highway offers the best gameplay and narrative of all three parts of the series. It's a thrilling shooter, tells a haunting story that shouldn't leave anyone untouched and the cut scenes are fantastic. The AI has a few bugs, but most of the time the other soldiers act convincingly intelligent. The best "Brothers in Arms" so far.
86
PC Zone UK
For all its faults Hell's Highway is a rich experience that should be played through at least twice, because in completing the game you just want to keep going. [Dec 2008, p.68]
85
PC Gamer UK
Grippnig small scale stories of WWII. [Nov 2008, p.84]
85
85
Gameplanet
World War II is coming back into your living room with Hell's Highway, a solid, squad-based tactical shooter. Aside from some minor glitches and a lack of decent multiplayer the game is stunning, with a movie-like story that is gripping and emotional. A must buy for WWII shooter fans, and fans of the series.
84
Gamers.at
So what is it that makes a great “anti-war-shooter”? Is it its heart? Or its brain? Personally, I think it’s probably both, which is exactly what keeps BiA:HH from being a 90+ title. After all the story and the presentation may be great, but the gameplay itself is still a bit repetitive and doesn’t bring anything entirely new to the series.
82
81
80
PC PowerPlay
Overall a good mix of realistic action and tactical gameplay will appeal to the Private Ryans rather than the Rambos. [Dec 2008, p.73]
80
Total PC Gaming
Hell's Highway is held back by tunnel-vision solo play, but that shouldn't put you off. [Issue#12, p.55]
80
PC Format
A proper war game that tries to have its rations and eat them, and chokes because of that. [Dec 2008, p.94]
80
LEVEL (Czech Republic)
Infernally absorbing game with not only stunning graphics but also a compelling story and a reasonable amount of pathos. If all WWII games come this way we’ll never be bored. Be prepared for flying body parts and mutilated bodies - this game is not for sissies! [Oct 2008]
80
80
Play (Poland)
New and vastly improved targeting model allows now (at last!) to hit every pixel you see. The game isn't so hard as the first part, unless you have to fight alone - you'll be positively beaming with joy when you see your boys again. And losing every one of the team members hurts just as much as it should. [Oct 2008]
79
70
Worth Playing
There are some technical problems and crash bugs that need ironed out (especially for ATI users, from the sound of it), and the feel and responsiveness of the controls could have been better. The AI is lacking, but those special slow-motion moments when you score a particularly nasty headshot or a grenade blows a guy into thirds are rewarding and add to the cinematic feel.
68
Cheat Code Central
If you’re a newcomer to the series, it’s recommended that you play the first two before delving into this one, as you’ll miss out on the developed story up to that point. If you’re looking for a new World War II multiplayer experience, it would be best to skip over Hell’s Highway and wait for something a little more multiplayer-oriented.
60
Edge Magazine
Gearbox has made a game that is stable and complete, if hugely unrefined in places, with an under-exploited but sound core of tactical squad combat. [Nov 2008, p.93]
Dziban M. gave it a0: Ryan D. gave it a9: Chris C gave it a9: Scott S. gave it a10: Robert S. gave it a2: Simon F. gave it a10: Mark M. gave it an8: |
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