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How Metascores Are Calculated
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GAMES: Welcome to the world of Viewtiful Joe! Capcom's innovative super hero action game that mixes funky cartoon-style visuals with classic side-scrolling gameplay and introduces the worlds quirkiest million dollar action hero... Joe! More than just any ordinary dude, Joe must transform into the ultimate superhero. Its up to you to activate the correct view mode like "Slow" or "Zoom In" in order to clobber your enemies with beautiful style! You can also speed up or slow down your visual effects for even more "viewtiful" moves. Viewtiful Joe redefines action games by mixing innovative "viewpoint" fighting into amazing cartoon meets noir environments. [Capcom]
All critic scores are converted to a 100-point scale. If a critic does not indicate a score, we assign a score based on the general impression given by the text of the review. Learn more... 100
Nintendo Power
Brilliantly innovative and packed with action. VJ may seem bizarre at first glance, but if you give it a chance, you will be amazed and delighted. The graphics are wild, the action is varied and fun and the game even has a sense of humor. [Nov 2003, p.149]
100
100
Play Magazine
Genius, pure genius... Everything needed to stir the soul of anesthetized gamers everywhere is in here. Just when you think you've seen it all, some designer somewhere in a corner of Japan hits the great-idea lotto and a genre is reborn. [Oct 2003, p.18]
100
Cheat Code Central
Quite simply, VJ is a Tour de Force of style meets substance and succeeds on every level.
100
100
100
100
100
100
100
G4 TV
We're tempted to overpraise "Viewtiful Joe" because it looks so damn cool, and because it's not another cookie-cutter sequel or retread of a tired franchise. It looks like most game reviewers are falling over themselves to praise the game to the stratosphere, but here at "X-Play" we tell it to you straight. So here's the verdict: Viewtiful Joe is very good.
100
100
97
96
96
96
95
Nintendophiles
It's caused everyone I've shown it to end up with a huge goofy smile on their face after only a few minutes play, has made them say "Wow! Did you see THAT!" on a number of occasions, made me genuinely laugh out loud more than once (try pressing Pause!) and has impressed me time and again with the level of ingenuity and style that Team Viewtiful have infused into the title. [Import]
95
Game Informer
A rare gem that seamlessly blends new-age technologies with gameplay of yesteryear, Viewtiful Joe is a stylish brawler that innovates in every field and emerges as one of the most captivating and addictive GameCube titles to date. [Oct 2003, p.124]
95
IGN
If the intense challenge intimidates you, then good -- you could probably use a good ass kicking, anyway. I know I certainly did. Beating this game is a badge of honor to wear with pride, and you can bet that I'll be playing through Viewtiful Joe several more times to see if I'm still man enough to call myself a gamer.
95
95
NintendoWorldReport
Aside from the addictive gameplay, the graphic style gives the game a fresh feel that doesn't look like every other cel-shaded game. Thick, heavy black lines and an overwhelming amount of pink seem to be the exact opposite of what you find in most hit titles, but it works for Joe because "Team Viewtiful" took time to make it work.
94
92
92
92
92
91
90
90
Gamenikki
Fusing the old-school of pinpoint control, simple, yet fun gameplay, and an excellent amount of challenge with a healthy dose of new-school flash, and coating the whole thing with one of the most eye-catching art styles in gaming to date, Viewtiful Joe is a much-needed refresher course in why games are made to begin with - to be tons of fun, an entertainment world no amount of popcorn blockbusters or cheap reality TV could hope to match.
90
90
90
90
90
90
90
90
90
90
87
87
85
83
Entertainment Weekly
Joe is a bit stingy on save points, causing you to repeat parts of the same level over and over (and over), but thanks to its gorgeous visuals, you'll never tire of this View. [21 Nov 2003, p.L2T 46]
82
80
80
80
Edge Magazine
Viewtiful Joe will undoubtedly test your patience. But the moments that stay with you after you switch off the GameCube are characterised by inventiveness, wit, verve, charm style, vigour and, above all, fun. And that's not something that can be said of that many other games these days. [Sept 2003]
55
netjak
The weak control scheme, combined with parts of the game that are completely counter-intuitive, hamper the game tremendously to the point where a serious gamer will, at best, pick this up for a rental. I think Capcom became so blinded by the concept that they forgot that the execution is just as important, if not moreso, than the design.
iguanaman gave it a10: Sophie gave it a10: Jason C. gave it a2: Andrew C. gave it a9: Dan A. gave it a9: Michael C. gave it a10: David A. gave it a10: |
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